7/31/2023 0 Comments Fog cloud 5e sunlight![]() ![]() This also links to Hiding being a bit too action-orientated, when it should be more situation based. The problem is, the book offers little to no help with this. You have to essentially come up with DC checks whenever you think there may be doubt as to whether something/someone can be perceived, using what seems reasonable for the situation. Similarly, perception rules not very clear - do you automatically see someone two miles away who isn't moving? Do you automatically hear someone casually walking half a mile away on a blustery day, or indeed is it even possible for you to do so? Etc. Being not able to see your target is way more of a disadvantage than the advantage you would get from the target not seeing you, by any reasonable stretch. If you have both super disadvantage and advantage it cancels out to just disadvantage. Personally, I am fan of super disadvantage in situations like this roll three dice, take lowest. You have to do a lot of manual ruling to get them to where you want if you even half care - which I'm presuming you do as you made this thread. Lastly, if you are missing the keys physically, you could try replacing them with some from elsewhere on the keyboard (numpad, F1-12, punctuation keys next to - Yeah, the whole perception, hiding, advantage, and disadvantage rules are super simplified to the point of being very poor models of anything approaching common sense. You could also use something like Autohotkey to rebind keys. :/ If you can click there is an on-screen keyboard for most operating systems. M iss ing some letters from m y keyboard and i have to copy-paste them ind iv idually to form a proper post. This other thread offers a possible solution at the end, which basically amounts to "you get advantage if you can see your target but they can't see you" (if you both can't see, then the attacker only gets disadvantage, and thus no canceling). Is it supposed to be this way, or is something off?įor further reading, this Reddit thread seems to have asked the same question, but went into greater detail. The only way to get more out of this spell is with something like blindsight or Devil's Sight, so you can see through the effect. They'd also be useful against enemies with gaze attacks, like basilisks, medusas, or beholders. However, the only benefits of Fog Cloud and similar spells like Darkness seem to be that they prevent spells that require sight, and they normalize advantage/disadvantage. Or, you use the Fog Cloud to make yourself harder to hit, say, if you're running way. You drop a Fog Cloud on some enemy archers, making them less accurate, while you take down their friends, who aren't in the Fog Cloud. It feels like the intention behind Fog Cloud was to make attacks, both yours and your enemies', less accurate. Humans arguably rely on our hearing more than our sight, which is probably why our primary mode of communication is sound-based rather than sight-based). As far as I'm aware, there's no limit on the range of hearing (which seems like a huge oversight, as hearing, unlike vision, can go around corners and even through walls. But, Fog Cloud doesn't block hearing, so unless an enemy takes the Hide action, you should be able to locate them via hearing just fine. The section on unseen attackers does mention guessing a target's location if you can't see or hear them. Since neither of you can see the other, they cancel out, and now neither you nor your target can have advantage or disadvantage on attack rolls, e.g. The TL DR version is that attacking someone you can't see gives you disadvantage, but attacking someone who can't see you gives you advantage. The Result: The archers not only don't take any penalty from the Fog Cloud, but can now shoot at long ranges without disadvantage. They must move out of the Fog Cloud before they can take any more shots. The Intent: The archers can't see anything to shoot at. Let's say you use Fog Cloud on a group of enemy archers, which seems to be a common way the spell is supposed to be used. But then I started thinking about it, and realized that Fog Cloud is more or less useless because of the way vision rules work. So I was just thinking about how Fog Cloud + Acid Splash could be an interesting combo, since Acid Splash doesn't require you to see the target and, since it uses a save instead of an attack, doesn't have a penalty if you can't see.
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